Archive for August, 2010

Touch 6800 Windows Mobile 6.1 WiFi GPS 3G Smart Phone with Sliding QWERTY Keyboard

Monday, August 30th, 2010



It’s a time for 3G. Touch 6800 3G smart phone is born to response the call. With a fashion sliding full QWERTY keyboard design and features user-friendly, touch 6800 is also armed with the word’s advanced technology. Like Window mobile 6.1 operating system, QUALCOMM 7500 chip, 400 MHz Dual Core Processor, all these will assure you high speed operation. GPS voice satellite navigation are wings for you wherever you go. The built-in WiFi means you can surf online speedily. As touch 6800 3G Smart Phone supports CDMA95, CDMA1X, CDMA2000, 3G network standard, you can enjoy what the 3G world bring for you highly.



View this Touch 6800 Smart Cell Phone at:

http://www.szprice.com/products/Touch-6800-Windows-Mobile-6-1-WiFi-GPS-3G-Smart-Phone-with-Sliding-QWERTY-Keyboard_1100.html



Highlights:

Sliding QWERTY full keyboard – unique design for smart phone

QUALCOMM 7500 and 400MHz CPU – assure you high speed operation.

Windows mobile 6.1 -  enjoy new feeling the advanced technology bring for you

Built-in GPS – good company for you wherever you go.

WiFi -  you can surf online anywhere.

Main features

· Screen resolution: 240 × 320px  2.8-inch screen size

· LCD Size:2.8 inch, 26 thousand color; PX: 240×320px 

· Language:Chinese (Simplified)

· Operating Frequency: GSM 900/1800MHz

· Network standard: CDMA95,CDMA1X,CDMA2000,3G

· Ringtone: Ringtone format: mp3,midi,wav,amr;

· Calls: show the opponent city’s name, can set incoming call firewall through the third part

· Music: built-in WindowsMediaPlayer,support playing MP3?WMA?WAV?AAC audio files(play music at background,pla

· Video: 3GP,MP4,AVI,ASF,WMV,RM,support playing in full screen, speed, color saturation ratio adjust?auto horizontal scr

· FM radio: can play outside with earphone?

· Camera: 2.0 megapixel; support 1600*1280, time-unlimited shooting with sound

· Rom: 256M/64M , support up to 8 GB memory card, Document management

· Data Transfer: WIFI/USB/Bluetooth, function as U disk under third-party software/activsync synchronize with teleph

· Standby Photo: jpg,gif,bmp,png,flash

· Telephone directories: telephone directory with 100000 groups of name cards,unlimited telephone books, contain around 20 ite

· SMS & MMS: unlimited messages/MMS

· Schedule power on/off: apply the third party software to realize auto flight

· Alarm clock: apply the third party software to realize MP3 set as alarm ringtone, can set from MON to SUN at rand

· Games: built-in PPC games and gravity inducer, can download thousands of PPC games, download and apply game

More information:

MP3/MP4/Handsfree/SMS group sending/Voice recorder/WAP/Handwritten input/Radio/Bluetooth/GPRS download/MMS/Smart phone/Memory extended/E-book/Coming call firewall/E-dictionary/incoming call show/alarm clock/calculator/unit converter/stopwatch/world time/memo/schedule

Package Contents

1 X Touch 6800 Smart Phone

1 x stereo earphone

2 X rechargeable lithium batteries

1 x USB cable

1 x charger

Advantages Disadvantages and Applications of Motion Capture

Saturday, August 28th, 2010



Advantages disadvantages and applications of motion capture

Advantages

Mo cap offers several advantages over traditional computer animation of a 3D model:

More rapid, sometimes even real time results can be obtained.

The amount of work does not vary with the complexity or length of the performance to the same degree when using traditional techniques.

Complex movement and realistic physical interactions such as secondary animation, weight and exchange of forces can be more easily recreated in a physically accurate manner.

Mocap technology allows one actor to play multiple roles within a single film.

Advantages over live action A movie that contains so large amounts of CGI that the actors would have to stay in front of a bluescreen and interact with invisible computer animated characters which is added later, trying to fit into a computer animated world, it is sometimes less problematic to make everything digital, including the actors. This way, all elements would fit together naturally and have the same visual look.

The director can choose any angle he desires from a scene, including angles that would have been hard or impossible in a live action movie.

Limitless possibilities for rotating effect.

Costumes, make-up, body size and age can be changed to whatever is needed.

There is no need to have light, colors and filters in mind when filming the motions, as this will be added digitally later.

Disadvantages

Specific hardware and special programs are required to obtain and process the data.

The cost of the software and equipment, personnel required can be prohibitive for small productions.

The capture system may have specific requirements for the space it is operated in.

When problems occur it is sometime easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone.

Applying motion to quadruped characters can be difficult.

The technology can become obsolete every few years as better software and techniques are invented.

The results are limited to what can be performed within the capture volume without extra editing of the data.

Movement that does not follow the laws of physics generally cannot be represented.

Traditional animation techniques such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character as with squash and stretch animation techniques are generally not applicable.

If the computer model has different proportions from the capture subject artifacts may occur. For example, if a cartoon character has large, over-sized hands, these may intersect strangely with any other body part when the human actor brings them too close to his body.

The real life performance may not translate on to the computer model as expected.

Applications

Some video games use motion capture to animate athletes, martial artists, and other in-game characters.

Movies use motion capture for CG effects, in some cases replacing traditional cell animation, and for completely computer-generated creatures, such as Gollum, The Mummy, and King Kong.

In producing entire feature films with Computer animation, the industry is currently split between studios that use Motion Capture, and studios that do not. Out of the three nominees for the 2006 Academy Award for Best Animated Feature, two of the nominees (“Monster House” and the winner “Happy Feet”) used Motion Capture, and only Pixar’s Cars was animated without Motion Capture. In the ending credits of Pixar’s latest film “Ratatouille,” a stamp appears labelling the film as “100% Pure Animation — No Motion Capture!” On the other hand, Pixar’s parent The Walt Disney Company has announced that it will distribute Robert Zemeckis’s “Christmas Carol” to be produced using “Performance Capture,” the motion-capture approach that Zemeckis first used on “Polar Express.”

Virtual Reality and Augmented Reality require real time input of the user’s position and interaction with their environment, requiring more precision and speed than older motion capture systems could provide. Noise and errors from low resolution or low speed systems, and overly smoothed and filtered data with long latency contribute to “simulator sickness” where the lag and mismatch between visual and vestibular cues and computer generated images caused nausea and discomfort.

Gait analysis is the major application of motion capture in clinical medicine.

High speed—high resolution active marker systems can provide smooth data at low latency, allowing real time visualization in virtual and augmented reality systems. The remaining challenge that is almost possible with powerful graphic cards is mapping the images correctly to the real perspectives to prevent image mismatch.

Motion capture technology is frequently used in digital puppetry systems to aid in the performance of computer generated characters in real-time.

by

Antony

Wireless Security GSM, LAN and Wi-Fi Networks

Thursday, August 26th, 2010

GSM phones use encrypted technology that enables secure voice and data transfer during calls. GSM technology uses an algorithm to ensure the authenticity of the caller and the integrity of the channel, even when you are roaming in a foreign country.

The most interesting, and potentially contentious area of wireless security is that concerning wireless LANs or Wi-Fi networks, these are fast becoming the connection method of choice. Wireless signals do not recognize corporate or geographical boundaries and are only limited by the propagation configuration of the network. Even in an office environment you will find small areas or “blind spots” where the coverage is very weak or non-existent. So, it is possible for the random surfer to “happen upon” on someone else’s network. How can one?protect against this happening?

Wireless local area networks use spread-spectrum technology – a technique that makes the radio signals difficult to intercept. Most Wi-Fi systems also include a form of user logon and password protection. Of course, the spread spectrum signals can be intercepted with a relatively simple wireless card and many networks do not properly set up the password feature and will allow ready access to anyone. The fact that “employees” have to go through some form of physical security before they can access the network only adds to the notion that wireless networks may not be as secure as equipment manufacturers would have us believe.

The problem with wireless security is essentially a technical issue with the way the signals are encrypted. The original wireless LANs (WLANs) used the Wireless Encryption Protocol (WEP). This was then replaced in late 2002 with the Wi-Fi Protected Access (WPA). Essentially, WPA offered improved data encryption through the use of temporal key integrity protocol (TKIP). The TKIP feature scrambles the keys using a hashing algorithm and ensures that the keys have not been tampered with. WEP only uses a static key that is seldom changed by users. This cryptographic weakness caused many of the security breaches in WLANs because intruders could, with relative ease, generate an encryption key and access a wireless network.

While WPA offers enhanced security features over WEP, not all industry observers are completely satisfied. A recent problem was highlighted with WPA concerning the use of poorly chosen passwords for a network. Criminals intent on compromising a WLAN can use simple dictionary software to overcome the system password. In fairness, this weakness only manifests itself when short, text-based keys are used and does not signify a fault in the WPA protocol. WLAN manufacturers can circumvent this problem by incorporating the ability to generate random keys across the network and putting in place user requirements concerning the length and style of passwords.

Microsoft responded to this potential threat by providing a Windows XP download that alters the way the operating systems communicates with the Wi-Fi network – using separately generated keys for each system user rather than one, albeit encrypted, key for the network connection